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Week 14 Deep Dive

 I think that esports is cool, it makes the game even more interesting and fun for gamers. I play games but I don't care to play competitive games but this has really become a big trend because people make millions of dollars because of streaming. The only down part I see of this is people taking the game too far and being inappropriate towards someone who isn't of age. Also, I have heard about how streamers will stream for hours and never sleep and also drink multiple energy drinks just to stay awake. I get that those people may be trying to make a name for themselves but that isn't healthy for their bodies whatsoever and that can cause some serious problems. Practice My boyfriend and his friends actually stream sometimes when they're either playing 2k23 or Call of Duty. Something I notice in common with gaming streams is that the people's behavior can be a bit erratic, I understand that people are competitive but all the screaming, yelling, and cussing is a bit mu

Week 14

3 things I found interesting or important "Observation is a  crucial first step  for learning how to fully participate in any activity, and digital games are no exception. Caregivers who look closely will see that children who appear to be merely observing a game are also asking questions, strategizing and hypothesizing, or posing “what-ifs.” "The turmoil is an echo of the infamous Gamergate episode of 2014 that featured an organized online campaign of harassment against female gamers, game developers and gaming journalists. The allegations are also of a piece with a decadeslong history of gender discrimination in the technology field." "The danger is that younger people are being drawn to gamble on esports. In 2019,  17% of esports gamblers  were aged 18-24. In general,  more and more  UK 16-34-year-olds are gambling, and the average age of gamblers  is decreasing . The number of problem gamblers aged 11-16  has also quadrupled  to more than 50,000 in just two year

Week 13

t 3 things I found interesting or important "Now obviously that technology exists today, but it’s all each vehicle for itself. Now imagine a world where these vehicles can talk to each other. These cars can talk to infrastructure on the side of the road. They can talk to pedestrians, they can warn a pedestrian that they’re coming up behind them. So it really takes your autonomous driving to a whole new nother realm in terms of both efficiency as well as safety". "Technology and devices are not always made with everyone in mind. People with disabilities are often overlooked and left out of these designs". I find this interesting because of the fact that I never actually thought about how drastically technology affects people with disabilities.  "In the past, technology experts have worried about a “digital divide” between those who could access computers and the internet and those who could not. Households with less access to digital technologies are at a disadv

Week 12 Practice task

 The ethics surrounding CourseHero and Essaybot are similar. the app proposes helping you find any answer to any question a student may need help with for a charge fee, of course. I don't think that all students who use apps like such depend solely on the app but it is definitely a lot easier to do so than to learn the material. It could be a case where the student's professor just isn't helping them learn or it's hard to learn the way that professor teaches so they may use one of these apps to get help and learn the material themselves and those reasonings are also why I think students cheat. 

Week 12

  3 things I found interesting or important "My conversations with students reveal some who consider switching majors after a single unfavorable exam grade. Many are deeply anxious about receiving anything other than an A, relatively certain that a GPA less than a 3.8 will consign them to a life of penury. When I ask them why they need A’s, they look at me like I’m asking a fish why it needs water."  "When he’d signed up for an online class in Russian cinema history, he’d had no idea it meant being surveilled over video chat by someone on the other side of the world. Hayes learned about it via an item on the class syllabus, released shortly before the semester began, that read “Examity Directions.” The syllabus instructed Hayes and his classmates to sign up for Examity, an online test-proctoring service." Reading questions aloud is normal and helps with understanding Looking away from the screen in various directions is a normal thing when trying to remember somethi

Week 11

  3 things I found interesting or important In some ways, device ubiquity is great. For students with various disabilities, for instance, certain applications can be liberating. In-class polling has become infinitely easier. Students can photograph complicated diagrams rather than trying lamely to copy them down. And those of us with catastrophically bad handwriting -- not that I know anybody like that -- can attest that the opportunity to take legible notes is a game changer. We are in the midst of a battle for our attention. Our devices have hijacked our brains and destroyed our collective ability to concentrate – to the extent that we’re even seeing the emergence of a “goldfish generation”. That, at least, is the story that’s increasingly being told. But should we be paying attention to it? By letting email and other messages guide our workday, Cal says we're weakening our ability to do the most challenging kinds of work—what he calls "deep work." Deep work requires su

Week 9

 3 things I found interesting or important Either something mystical and cultish is taking over my brain, or the company has created an experience more engaging and entertaining than any fitness company has before. In my opinion, it is the latter, and it has entirely to do with the instructors they’ve hired and the access we have to them on and off the bike. Originally launched in 2017, r/place ran for 72 hours. The lifespan of the new r/place was also short – ultimately lasting for just five days. Beginning initially as a blank canvas, r/place allows users to place one coloured pixel every five minutes (or 20 minutes for unverified accounts) as they attempt to build a collective art piece. Yet this platform of 32.6 million daily users—more than half of whom are under 13—has some dark corners. In some games, players’ blocky avatars simulate sex, engage in raunchy talk and “date” other avatars. While much of this isn’t new, Roblox’s explosive growth has drawn fresh attention to what’s h